Here are some screenshots of the finished space buggy in Cryengine. The vehicle was modeled in max, unwrapped in Maya, and the textures were made in Photoshop/Crazybump/xNormal. I looked at off road buggies, Jeep Wranglers and armored vehicles for reference. I’ve learned quite a bit about cars along the way!

3dsmax, Maya, xNormal, Crazybump, Topogun, Photoshop
Rendered in Cryengine 3
Modeled, textured, and lit by me.
Concept by Paul Richards.

buggy

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