Here is a sci fi scene I’ve been working on for these past months – the real reason why I missed Daily Draw February this year! I’ve been wanting to work on something science fiction related for a while and thought modeling out Paul Richard‘s concepts would be a nice start. It’s been the most rewarding and challenging 3d project I’ve done to date. Special thanks to Eli Hanselman and Derrick Hammond for their helpful feedback!

3dsmax, Zbrush, xNormal, Crazybump, Topogun, Photoshop
Rendered in Cryengine 3
All assets modeled, textured, and lit by me.
Door, Column, Crate, Console and tiling texture concepts by Paul Richards.

sfroom

sfroom4

sfroom7

sf_console

sf_door

sf_crates3

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